77 cards found.

Annul

Instant {U} (1)

Counter target artifact or enchantment spell.
The most effective way to destroy a spell is to ensure it was never cast in the first place.



Color Identity: U,Blue
Printings:
Urza's Saga ()

Foreign Names:

Formats:

Annul

Instant {U} (1)

Counter target artifact or enchantment spell.



Color Identity: U,Blue
Printings:
World Championship Decks 2000 ()

Foreign Names:

Formats:

Annul

Instant {U} (1)

Counter target artifact or enchantment spell.



Color Identity: U,Blue
Printings:
Urza's Saga ()

Foreign Names:

Formats:

Benthic Explorers

Creature Merfolk Scout   2 / 4   {3}{U} (4)

{t}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce.
Distant Atlantis charged these Explorers with the task of venturing into unknown waters to track the despised Viscerids.



Color Identity: U,Blue
Printings:
Alliances ()
Alliances ()

Foreign Names:

Formats:

Benthic Explorers

Creature Merfolk Scout   2 / 4   {3}{U} (4)

{t}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce.
The rising oceans brought new lakes—and new terrors—to Terisiare. The Explorers found their ancient enemies spawning everywhere.



Color Identity: U,Blue
Printings:
Alliances ()
Alliances ()

Foreign Names:

Formats:

Benthic Explorers

Creature Merfolk Scout   2 / 4   {3}{U} (4)

{t}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce.
The rising oceans brought new lakes—and new terrors—to Terisiare. The Explorers found their ancient enemies spawning everywhere.



Color Identity: U,Blue
Printings:
Masters Edition III ()

Foreign Names:

Formats:

Benthic Explorers

Creature Merfolk Scout   2 / 4   {3}{U} (4)

{t}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce.



Color Identity: U,Blue
Printings:
Masters Edition III ()

Foreign Names:

Formats:

Benthic Explorers

Creature Merfolk Scout   2 / 4   {3}{U} (4)

{t}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce.



Color Identity: U,Blue
Printings:
Alliances ()
Alliances ()

Foreign Names:

Formats:

Benthic Explorers

Creature Merfolk Scout   2 / 4   {3}{U} (4)

{t}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce.



Color Identity: U,Blue
Printings:
Alliances ()
Alliances ()

Foreign Names:

Formats:

Bone Harvest

Instant {2}{B} (3)

Put any number of target creature cards from your graveyard on top of your library.
Draw a card at the beginning of the next turn's upkeep.
"Only fools believe they will face my armies but once."
—Kaervek



Color Identity: B,Black
Printings:
Beatdown Box Set ()

Foreign Names:

Formats:

Bone Harvest

Instant {2}{B} (3)

Put any number of target creature cards from your graveyard on top of your library.
Draw a card at the beginning of the next turn's upkeep.
"Only fools believe they will face my armies but once."
—Kaervek



Color Identity: B,Black
Printings:
Mirage ()

Foreign Names:

Formats:

Bone Harvest

Instant {2}{B} (3)

Put any number of target creature cards from your graveyard on top of your library.
Draw a card at the beginning of the next turn's upkeep.



Color Identity: B,Black
Printings:
Beatdown Box Set ()

Foreign Names:

Formats:

Bone Harvest

Instant {2}{B} (3)

Put any number of target creature cards from your graveyard on top of your library.
Draw a card at the beginning of the next turn's upkeep.



Color Identity: B,Black
Printings:
Mirage ()

Foreign Names:

Formats:

Chill

Enchantment {1}{U} (2)

Red spells cost {2} more to cast.
"Temper, temper."
—Ertai, wizard adept



Color Identity: U,Blue
Printings:
Classic Sixth Edition ()

Foreign Names:

Formats:

Chill

Enchantment {1}{U} (2)

Red spells cost {2} more to cast.
"Temper, temper."
—Ertai, wizard adept



Color Identity: U,Blue
Printings:
Tempest ()

Foreign Names:

Formats:

Chill

Enchantment {1}{U} (2)

Red spells cost {2} more to cast.
"Temper, temper."
—Ertai, wizard adept



Color Identity: U,Blue

Chill

Enchantment {1}{U} (2)

Red spells cost {2} more to cast.



Color Identity: U,Blue
Printings:
Arena League 2000 ()

Foreign Names:

Formats:

Chill

Enchantment {1}{U} (2)

Red spells cost {2} more to cast.



Color Identity: U,Blue
Printings:
World Championship Decks 2000 ()
World Championship Decks 2000 ()

Foreign Names:

Formats:

Chill

Enchantment {1}{U} (2)

Red spells cost {2} more to cast.



Color Identity: U,Blue
Printings:
Classic Sixth Edition ()

Foreign Names:

Formats:

Chill

Enchantment {1}{U} (2)

Red spells cost {2} more to cast.



Color Identity: U,Blue
Printings:
World Championship Decks 2000 ()
World Championship Decks 2000 ()

Foreign Names:

Formats:

No results found.
Bummer

77 cards found.